IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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@@ -2289,12 +2289,6 @@ struct ImGuiIO
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void* BackendRendererUserData; // = NULL // User data for renderer backend
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void* BackendLanguageUserData; // = NULL // User data for non C++ programming language backend
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// Optional: Access OS clipboard
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// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
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const char* (*GetClipboardTextFn)(void* user_data);
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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//------------------------------------------------------------------
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// Input - Call before calling NewFrame()
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//------------------------------------------------------------------
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@@ -2396,6 +2390,14 @@ struct ImGuiIO
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//void* ImeWindowHandle; // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
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#endif
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// Legacy: before 1.91.1, clipboard functions were stored in ImGuiIO instead of ImGuiPlatformIO.
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// As this is will affect all users of custom engines/backends, we are providing proper legacy redirection (will obsolete).
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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const char* (*GetClipboardTextFn)(void* user_data);
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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#endif
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IMGUI_API ImGuiIO();
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};
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@@ -3483,6 +3485,12 @@ struct ImGuiPlatformIO
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// Inputs - Interface with OS/backends
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//------------------------------------------------------------------
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// Optional: Access OS clipboard
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// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
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const char* (*Platform_GetClipboardTextFn)(ImGuiContext* ctx);
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void (*Platform_SetClipboardTextFn)(ImGuiContext* ctx, const char* text);
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void* Platform_ClipboardUserData;
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// Optional: Open link/folder/file in OS Shell
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// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
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bool (*Platform_OpenInShellFn)(ImGuiContext* ctx, const char* path);
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