Backends: fixed reappearing uses to NULL to favor nullptr.
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@@ -191,7 +191,7 @@ static void ImGui_ImplSDL3_UpdateIme()
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SDL_StopTextInput(bd->ImeWindow);
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bd->ImeWindow = nullptr;
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}
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if ((!bd->ImeDirty && bd->ImeWindow == window) || (window == NULL))
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if ((!bd->ImeDirty && bd->ImeWindow == window) || (window == nullptr))
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return;
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// Start/update current input
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@@ -663,7 +663,7 @@ static void ImGui_ImplSDL3_UpdateMouseData()
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// Note that SDL_GetGlobalMouseState() is in theory slow on X11, but this only runs on rather specific cases. If a problem we may provide a way to opt-out this feature.
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SDL_Window* hovered_window = SDL_GetMouseFocus();
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const bool is_relative_mouse_mode = SDL_GetWindowRelativeMouseMode(bd->Window);
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if (hovered_window == NULL && bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0 && !is_relative_mouse_mode)
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if (hovered_window == nullptr && bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0 && !is_relative_mouse_mode)
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{
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// Single-viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
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float mouse_x, mouse_y;
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