Version 1.90.5
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@@ -1,4 +1,4 @@
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// dear imgui, v1.90.5 WIP
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// dear imgui, v1.90.5
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// (headers)
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// Help:
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@@ -27,8 +27,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.5 WIP"
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#define IMGUI_VERSION_NUM 19047
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#define IMGUI_VERSION "1.90.5"
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#define IMGUI_VERSION_NUM 19050
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#define IMGUI_HAS_TABLE
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/*
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@@ -2001,7 +2001,7 @@ struct ImGuiStyle
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float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines.
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ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
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ImVec2 CellPadding; // Padding within a table cell. CellPadding.y may be altered between different rows.
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ImVec2 CellPadding; // Padding within a table cell. Cellpadding.x is locked for entire table. CellPadding.y may be altered between different rows.
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ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
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float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
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float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
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