Error Handling, Debug Log: added IMGUI_DEBUG_LOG_ERROR() with special handling. (#5855, #1651, #5654)
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@@ -217,6 +217,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#else
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#define IMGUI_DEBUG_LOG(...) ((void)0)
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#endif
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#define IMGUI_DEBUG_LOG_ERROR(...) do { ImGuiContext& g2 = *GImGui; if (g2.DebugLogFlags & ImGuiDebugLogFlags_EventError) IMGUI_DEBUG_LOG(__VA_ARGS__); else g2.DebugLogSkippedErrors++; } while (0)
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#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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@@ -2321,6 +2322,7 @@ struct ImGuiContext
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextIndex DebugLogIndex;
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int DebugLogSkippedErrors;
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ImGuiDebugLogFlags DebugLogAutoDisableFlags;
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ImU8 DebugLogAutoDisableFrames;
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ImU8 DebugLocateFrames; // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
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