Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)
Calculation incorrectly didn't always account for scrollbar as it assumed the other axis would also be auto-fit.
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@@ -56,6 +56,10 @@ Breaking changes:
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Other changes:
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- Windows: BeginChild(): fixed visibility of fully clipped child windows and tables to Test Engine.
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- Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY
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and double-clicking on a border. Calculation incorrectly didn't always account for scrollbar as
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it assumed the other axis would also be auto-fit. (#1710)
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- Inputs: added Shortcut() function (w/ routing policies) in public API. (#456, #2637)
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- using ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_C); with default policy:
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- checks that CTRL+C is pressed,
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@@ -84,7 +88,6 @@ Other changes:
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- Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) [@haldean, @ocornut]
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- Inputs: Fixed ImGui::GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending
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on value of IMGUI_DISABLE_OBSOLETE_KEYIO. It always returns "None".
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- Windows: BeginChild(): fixed visibility of fully clipped child windows and tables to Test Engine.
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- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
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- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]
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