Add SDL3 surface backend for ImGui example
- Created imgui_impl_sdlsurface3.h and corresponding implementation file. - Added Makefile for building the SDL3 surface example on Linux and macOS. - Included README.md with build instructions for Windows, Linux, and macOS. - Added build script for Windows (build_win32.bat) and Visual Studio project files. - Implemented main application logic in main.cpp to demonstrate ImGui with SDL3 and surface rendering.
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# How to Build
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## Windows with Visual Studio's IDE
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Use the provided project file (`example_sdl3_surface.vcxproj`) or open `imgui_examples.sln`.
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## Windows with Visual Studio's CLI
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Use `build_win32.bat` or directly:
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```bat
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set SDL3_DIR=path_to_your_sdl3_folder
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cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_sdlsurface3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_surface.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib /subsystem:console
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cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_sdlsurface3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_surface.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib /subsystem:console
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```
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## Linux and similar Unixes
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Use the provided `Makefile` or directly:
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```sh
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c++ `pkg-config --cflags sdl3` -I .. -I ../.. -I ../../backends \
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main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_sdlsurface3.cpp ../../imgui*.cpp \
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-ldl `pkg-config --libs sdl3`
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```
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## macOS
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Use the provided `Makefile` or directly:
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```sh
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brew install sdl3
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c++ `pkg-config --cflags sdl3` -I .. -I ../.. -I ../../backends \
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main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_sdlsurface3.cpp ../../imgui*.cpp \
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-framework Cocoa -framework IOKit -framework CoreVideo `pkg-config --libs sdl3`
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```
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