Merge latest from ocornut/imgui

This commit is contained in:
Jefferson Montgomery
2017-03-13 13:26:55 -07:00
committed by Jefferson Montgomery
100 changed files with 8923 additions and 3831 deletions
+7 -2
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// ImGui Win32 + DirectX12 binding
// In this binding, ImTextureID is used to store a 'D3D12_GPU_DESCRIPTOR_HANDLE' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
#include <d3d12.h>
struct ID3D12Device;
struct ID3D12GraphicsCommandList;
struct D3D12_CPU_DESCRIPTOR_HANDLE;
struct D3D12_GPU_DESCRIPTOR_HANDLE;
// cmdList is the command list that the implementation will use to render the
// GUI.
//
// Before calling ImGui::Render(), caller must prepare cmdList by resetting it
// and setting the appropriate render target and descriptor heap that contains
// fontSrv*puDescHandle.
// fontSrvCpuDescHandle/fontSrvGpuDescHandle.
//
// fontSrvCpuDescHandle and fontSrvGpuDescHandle are handles to a single SRV
// descriptor to use for the internal font texture.