cpu start
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# How to Build
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## macOS
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Use the provided `Makefile` or directly:
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```sh
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clang++ -std=c++11 -ObjC++ -fobjc-arc -I ../.. -I ../../backends \
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main.mm ../../backends/imgui_impl_osx.mm ../../backends/imgui_impl_cpu.cpp ../../imgui*.cpp \
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-framework Cocoa -framework GameController \
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-o example_apple_cpu
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```
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This example uses Cocoa + `imgui_impl_osx` for windowing/input and `imgui_impl_cpu` for rendering.
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It renders to a native BGRA CPU framebuffer and does not use SDL.
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