cpu start
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# How to Build
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## Windows with Visual Studio's IDE
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Use the provided project file (`example_sdl2_cpu.vcxproj`) or open `imgui_examples.sln`.
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## Windows with Visual Studio's CLI
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Use `build_win32.bat` or directly:
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```
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set SDL2_DIR=path_to_your_sdl2_folder
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cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_cpu.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_cpu.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /subsystem:console
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# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
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# or for 64-bit:
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cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_cpu.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_cpu.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib /subsystem:console
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```
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## Linux and similar Unixes
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Use the provided `Makefile` or directly:
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```
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c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends \
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main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_cpu.cpp ../../imgui*.cpp \
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`sdl2-config --libs`
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```
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## macOS
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Use the provided `Makefile` or directly:
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```
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brew install sdl2
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c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends \
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main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_cpu.cpp ../../imgui*.cpp \
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`sdl2-config --libs`
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```
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## Emscripten
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Use `Makefile.emscripten`:
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```sh
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source /path/to/emsdk/emsdk_env.sh
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make -f Makefile.emscripten
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```
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This makes `web/index.html`, `web/index.js`, and `web/index.wasm`.
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This example keeps Dear ImGui on the CPU and allocates its framebuffer in the active SDL window surface format, rather than forcing a fixed RGBA32 output format.
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