Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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@@ -145,7 +145,7 @@ struct ImGui_ImplGlfw_Data
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GLFWcharfun PrevUserCallbackChar;
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GLFWmonitorfun PrevUserCallbackMonitor;
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#ifdef _WIN32
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WNDPROC GlfwWndProc;
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WNDPROC PrevWndProc;
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#endif
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ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
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@@ -497,7 +497,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
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ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
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break;
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}
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return ::CallWindowProcW(bd->GlfwWndProc, hWnd, msg, wParam, lParam);
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return ::CallWindowProcW(bd->PrevWndProc, hWnd, msg, wParam, lParam);
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}
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#endif
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@@ -612,6 +612,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Set platform dependent data in viewport
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->PlatformHandle = (void*)bd->Window;
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#ifdef _WIN32
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main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
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#elif defined(__APPLE__)
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@@ -622,8 +623,8 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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bd->GlfwWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->GlfwWndProc != nullptr);
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->PrevWndProc != nullptr);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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@@ -661,11 +662,11 @@ void ImGui_ImplGlfw_Shutdown()
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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// Windows: register a WndProc hook so we can intercept some messages.
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// Windows: restore our WndProc hook
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->GlfwWndProc);
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bd->GlfwWndProc = nullptr;
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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bd->PrevWndProc = nullptr;
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#endif
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io.BackendPlatformName = nullptr;
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