Backends: Vulkan, SDLGPU3: remove samplers from RenderState. (#9378)

Revert part of ac261203a5, 9ee3d731b5 (#8866, #8163, #7998, #7988) since we have a better solution.
This commit is contained in:
ocornut
2026-04-23 21:50:47 +02:00
parent 0a811e8ea1
commit 37952fb3b8
5 changed files with 19 additions and 30 deletions
-3
View File
@@ -57,9 +57,6 @@ IMGUI_IMPL_API void ImGui_ImplSDLGPU3_UpdateTexture(ImTextureData* tex);
struct ImGui_ImplSDLGPU3_RenderState
{
SDL_GPUDevice* Device;
SDL_GPUSampler* SamplerLinear; // Bilinear filtering sampler
SDL_GPUSampler* SamplerNearest; // Nearest/point filtering sampler
SDL_GPUSampler* SamplerCurrent; // Current sampler (may be changed by callback)
};
#endif // #ifndef IMGUI_DISABLE