Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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@@ -370,7 +370,7 @@ ImGui::Image((void*)texture, ImVec2(texture->Width, texture->Height));
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The renderer function called after ImGui::Render() will receive that same value that the user code passed:
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```cpp
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// Cast ImTextureID / void* stored in the draw command as our texture type
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MyTexture* texture = (MyTexture*)pcmd->TextureId;
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MyTexture* texture = (MyTexture*)pcmd->GetTexID();
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MyEngineBindTexture2D(texture);
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```
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Once you understand this design you will understand that loading image files and turning them into displayable textures is not within the scope of Dear ImGui.
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