Docs: Update fonts.md (#2861) + update all references to FONTS.txt
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@@ -454,7 +454,7 @@ Default is ProggyClean.ttf, monospace, rendered at size 13, embedded in dear img
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(Tip: monospace fonts are convenient because they allow to facilitate horizontal alignment directly at the string level.)
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(Read the [docs/FONTS.txt](https://github.com/ocornut/imgui/blob/master/docs/FONTS.txt) file for more details about font loading.)
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(Read the [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md) file for more details about font loading.)
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New programmers: remember that in C/C++ and most programming languages if you want to use a
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backslash \ within a string literal, you need to write it double backslash "\\":
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@@ -473,9 +473,9 @@ io.Fonts->AddFontFromFileTTF("MyFolder/MyFont.ttf", size); // ALSO CORRECT
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The most convenient and practical way is to merge an icon font such as FontAwesome inside you
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main font. Then you can refer to icons within your strings.
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You may want to see `ImFontConfig::GlyphMinAdvanceX` to make your icon look monospace to facilitate alignment.
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(Read the [docs/FONTS.txt](https://github.com/ocornut/imgui/blob/master/docs/FONTS.txt) file for more details about icons font loading.)
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(Read the [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md) file for more details about icons font loading.)
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With some extra effort, you may use colorful icon by registering custom rectangle space inside the font atlas,
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and copying your own graphics data into it. See docs/FONTS.txt about using the AddCustomRectFontGlyph API.
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and copying your own graphics data into it. See docs/FONTS.md about using the AddCustomRectFontGlyph API.
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##### [Return to Index](#index)
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@@ -483,7 +483,7 @@ and copying your own graphics data into it. See docs/FONTS.txt about using the A
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### Q: How can I load multiple fonts?
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Use the font atlas to pack them into a single texture:
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(Read the [docs/FONTS.txt](https://github.com/ocornut/imgui/blob/master/docs/FONTS.txt) file and the code in ImFontAtlas for more details.)
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(Read the [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md) file and the code in ImFontAtlas for more details.)
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```cpp
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ImGuiIO& io = ImGui::GetIO();
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