Merge branch 'ocornut:master' into sdl_cpu

This commit is contained in:
MoonPower
2026-03-13 14:50:16 +01:00
committed by GitHub
11 changed files with 126 additions and 36 deletions
+1 -1
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@@ -274,7 +274,7 @@ void ImGui_ImplOpenGL2_UpdateTexture(ImTextureData* tex)
{
// Create and upload new texture to graphics system
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
IM_ASSERT(tex->TexID == 0 && tex->BackendUserData == nullptr);
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
const void* pixels = tex->GetPixels();
GLuint gl_texture_id = 0;
+1 -1
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@@ -744,7 +744,7 @@ void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex)
{
// Create and upload new texture to graphics system
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
IM_ASSERT(tex->TexID == 0 && tex->BackendUserData == nullptr);
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
const void* pixels = tex->GetPixels();
GLuint gl_texture_id = 0;
+1 -1
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@@ -254,7 +254,7 @@ void ImGui_ImplSDLRenderer3_UpdateTexture(ImTextureData* tex)
{
// Create and upload new texture to graphics system
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
IM_ASSERT(tex->TexID == 0 && tex->BackendUserData == nullptr);
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
// Create texture
+1
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@@ -1376,6 +1376,7 @@ VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image
}
// Update the Descriptor Set:
if (descriptor_set != VK_NULL_HANDLE)
{
VkDescriptorImageInfo desc_image[1] = {};
desc_image[0].sampler = sampler;