Amend 88e2327
Use void* cast in backend where the memset are infrequent.
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@@ -27,13 +27,6 @@
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#import <GameController/GameController.h>
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#import <time.h>
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#endif
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#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
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#endif
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
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@@ -94,7 +87,7 @@ struct ImGui_ImplOSX_Data
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id Monitor;
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NSWindow* Window;
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ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplOSX_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; }
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