@@ -3385,6 +3385,8 @@ struct ImDrawData
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// FOR ALL OTHER ImTextureXXXX TYPES: ONLY CORE LIBRARY AND RENDERER BACKENDS NEED TO KNOW AND CARE ABOUT THEM.
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//-----------------------------------------------------------------------------
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#undef Status // X11 headers are leaking this.
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// We intentionally support a limited amount of texture formats to limit burden on CPU-side code and extension.
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// Most standard backends only support RGBA32 but we provide a single channel option for low-resource/embedded systems.
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enum ImTextureFormat
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