Nav: pressing gamepad north button activates context menus.
+ update ShowUserGuide().
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@@ -1508,8 +1508,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
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#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
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#define ImGuiKey_NavGamepadActivate (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceRight : ImGuiKey_GamepadFaceDown)
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#define ImGuiKey_NavGamepadCancel (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceDown : ImGuiKey_GamepadFaceRight)
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#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
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//#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
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#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft // Toggle menu layer. Hold to enable Windowing.
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#define ImGuiKey_NavGamepadContextMenu ImGuiKey_GamepadFaceUp // Open context menu (same as Shift+F10)
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enum ImGuiInputEventType
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{
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