Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)

This commit is contained in:
Marcell Kiss
2016-10-18 22:43:20 +02:00
parent 44250caf50
commit 53126cd713
4 changed files with 81 additions and 165 deletions
+2 -3
View File
@@ -1,4 +1,3 @@
#!/bin/bash
glslangValidator -V -o glsl_shader.frag.spv glsl_shader.frag
glslangValidator -V -o glsl_shader.vert.spv glsl_shader.vert
spirv-remap --map all --dce all --strip-all --input glsl_shader.frag.spv glsl_shader.vert.spv --output ./
glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert