Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
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@@ -1,4 +1,3 @@
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#!/bin/bash
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glslangValidator -V -o glsl_shader.frag.spv glsl_shader.frag
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glslangValidator -V -o glsl_shader.vert.spv glsl_shader.vert
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spirv-remap --map all --dce all --strip-all --input glsl_shader.frag.spv glsl_shader.vert.spv --output ./
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glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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