Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
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@@ -8,7 +8,7 @@ layout(push_constant) uniform uPushConstant{
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vec2 uTranslate;
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} pc;
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out block{
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layout(location = 0) out struct{
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vec4 Color;
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vec2 UV;
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} Out;
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