FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
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@@ -24,7 +24,7 @@
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// Data
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static CFAbsoluteTime g_Time = 0.0;
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool g_MouseCursorHidden = false;
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// Undocumented methods for creating cursors.
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