Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
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@@ -4,10 +4,13 @@
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struct GLFWwindow;
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks);
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void ImGui_ImplGlfwGL3_InitFontsTexture();
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void ImGui_ImplGlfwGL3_Shutdown();
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void ImGui_ImplGlfwGL3_NewFrame();
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// Use if you want to reset your rendering device without losing ImGui state.
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void ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
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bool ImGui_ImplGlfwGL3_CreateDeviceObjects();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// Provided here if you want to chain callbacks.
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// You can also handle inputs yourself and use those as a reference.
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