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@@ -531,6 +531,11 @@ bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* rendere
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return ImGui_ImplSDL3_Init(window, renderer, nullptr);
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}
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bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window)
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{
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return ImGui_ImplSDL3_Init(window, nullptr, nullptr);
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}
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bool ImGui_ImplSDL3_InitForOther(SDL_Window* window)
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{
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return ImGui_ImplSDL3_Init(window, nullptr, nullptr);
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@@ -35,6 +35,7 @@ IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
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IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
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IMGUI_IMPL_API void ImGui_ImplSDL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL3_NewFrame();
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