Squashed: minified SPIRV binaries by stripping strings + emitting in binary_to_compressed_c.
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@@ -3,7 +3,7 @@
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// When targeting native platforms:
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// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU *must* be provided.
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// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN, IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_WGVK *must* be provided.
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// When targeting Emscripten:
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// - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN and requires Emscripten 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'.
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// - Emscripten < 4.0.10 is not supported anymore (old '-sUSE_WEBGPU=1' option).
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@@ -12,6 +12,7 @@
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// This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface.
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//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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//#define IMGUI_IMPL_WEBGPU_BACKEND_WGVK
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
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