Examples: Vulkan: Added shader sources/references in the .cpp source.
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@@ -3,7 +3,7 @@ layout(location = 0) out vec4 fColor;
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layout(set=0, binding=0) uniform sampler2D sTexture;
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layout(location = 0) in struct{
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layout(location = 0) in struct {
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vec4 Color;
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vec2 UV;
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} In;
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