Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
Remove absolute seeking entirely. Amend f02108085.
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-3
@@ -472,7 +472,7 @@ template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx)
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// - Misc maths helpers
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static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
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static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
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static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
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static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2&mn, const ImVec2&mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
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static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
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static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
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static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
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@@ -2162,13 +2162,14 @@ struct ImGuiContext
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ImGuiComboPreviewData ComboPreviewData;
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ImRect WindowResizeBorderExpectedRect; // Expected border rect, switch to relative edit if moving
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bool WindowResizeRelativeMode;
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short ScrollbarSeekMode; // 0: relative, -1/+1: prev/next page.
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float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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float SliderGrabClickOffset;
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float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
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bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
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bool DragCurrentAccumDirty;
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float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
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float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
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float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
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short DisabledStackSize;
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short LockMarkEdited;
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@@ -2376,13 +2377,14 @@ struct ImGuiContext
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ColorEditSavedHue = ColorEditSavedSat = 0.0f;
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ColorEditSavedColor = 0;
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WindowResizeRelativeMode = false;
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ScrollbarSeekMode = 0;
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ScrollbarClickDeltaToGrabCenter = 0.0f;
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SliderGrabClickOffset = 0.0f;
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SliderCurrentAccum = 0.0f;
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SliderCurrentAccumDirty = false;
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DragCurrentAccumDirty = false;
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DragCurrentAccum = 0.0f;
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DragSpeedDefaultRatio = 1.0f / 100.0f;
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ScrollbarClickDeltaToGrabCenter = 0.0f;
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DisabledAlphaBackup = 0.0f;
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DisabledStackSize = 0;
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LockMarkEdited = 0;
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