Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. (#456)
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@@ -1482,19 +1482,20 @@ enum ImGuiInputFlags_
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ImGuiInputFlags_Repeat = 1 << 0, // Enable repeat. Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
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// Flags for Shortcut(), SetNextItemShortcut()
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// - Routing policies: RouteGlobalOverActive >> RouteActive or RouteFocused (if owner is active item) >> RouteGlobalOverFocused >> RouteFocused (if in focused window stack) >> RouteGlobal.
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// - Default policy is RouteFocused. Can select only 1 policy among all available.
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// - Priorities: RouteGlobalHighest >> RouteActiveItem or RouteFocused (if owner is active item) >> RouteGlobalOverFocused >> RouteFocused (if in focused window stack) >> RouteGlobal.
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ImGuiInputFlags_RouteFocused = 1 << 12, // Focus stack route (default): Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
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ImGuiInputFlags_RouteActive = 1 << 13, // Route to active item only.
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ImGuiInputFlags_RouteGlobal = 1 << 14, // Global route (normal priority): unless a focused window or active item registered the route) -> recommended Global priority.
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ImGuiInputFlags_RouteGlobalOverFocused = 1 << 15, // Global route (higher priority): unless an active item registered the route, e.g. CTRL+A registered by InputText will take priority over this.
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ImGuiInputFlags_RouteGlobalHighest = 1 << 16, // Global route (highest priority): unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
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ImGuiInputFlags_RouteAlways = 1 << 17, // Do not register route, poll keys directly.
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ImGuiInputFlags_RouteUnlessBgFocused = 1 << 18, // Option: global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
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ImGuiInputFlags_RouteFromRootWindow = 1 << 19, // Option: route evaluated from the point of view of root window rather than current window.
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ImGuiInputFlags_RouteActive = 1 << 10, // Route to active item only.
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ImGuiInputFlags_RouteFocused = 1 << 11, // Route to windows in the focus stack (DEFAULT). Deep-most focused window takes inputs. Active item takes inputs over deep-most focused window.
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ImGuiInputFlags_RouteGlobal = 1 << 12, // Global route (unless a focused window or active item registered the route).
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ImGuiInputFlags_RouteAlways = 1 << 13, // Do not register route, poll keys directly.
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// - Routing options
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ImGuiInputFlags_RouteGlobalOverFocused = 1 << 14, // Option: global route, higher priority than focused route (unless active item in focused route). automatically sets ImGuiInputFlags_RouteGlobal.
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ImGuiInputFlags_RouteGlobalOverActive = 1 << 15, // Option: global route, higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active. Automatically sets ImGuiInputFlags_RouteGlobal.
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ImGuiInputFlags_RouteUnlessBgFocused = 1 << 16, // Option: global route will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
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ImGuiInputFlags_RouteFromRootWindow = 1 << 17, // Option: route evaluated from the point of view of root window rather than current window.
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// Flags for SetNextItemShortcut()
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ImGuiInputFlags_Tooltip = 1 << 20, // Automatically display a tooltip when hovering item.
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ImGuiInputFlags_Tooltip = 1 << 18, // Automatically display a tooltip when hovering item.
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};
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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