Docs: fixed some typos (#9217)
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@@ -337,7 +337,7 @@ void MyImGuiBackend_UpdateTexture(ImTextureData* tex)
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{
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// Create texture based on tex->Width, tex->Height.
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// - Most backends only support tex->Format == ImTextureFormat_RGBA32.
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// - Backends for particularly memory constrainted platforms may support tex->Format == ImTextureFormat_Alpha8.
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// - Backends for particularly memory constrained platforms may support tex->Format == ImTextureFormat_Alpha8.
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// Upload all texture pixels
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// - Read from our CPU-side copy of the texture and copy to your graphics API.
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