Fixing minor english typos (#827)
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@@ -38,7 +38,7 @@ ImGui has zero frame of lag for most behaviors and one frame of lag for some beh
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At 60 FPS your experience should be pleasant. Consider that OS mouse cursors are typically drawn through
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a specific hardware accelerated route and may feel smoother than other GPU rendered contents. You may
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experiment with the io.MouseDrawCursor flag to request ImGui to draw a mouse cursor itself, to visualize
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the lag between an hardware cursor and a software cursor. It might be beneficial to the user experience
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the lag between a hardware cursor and a software cursor. It might be beneficial to the user experience
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to switch to a software rendered cursor when an interactive drag is in progress.
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Also note that some setup or GPU drivers may be causing extra lag (possibly by enforcing triple buffering),
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leaving you with no option but sadness/anger (Intel GPU drivers were reported as such).
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