Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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@@ -18,6 +18,7 @@ union ALLEGRO_EVENT;
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IMGUI_API bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
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IMGUI_API void ImGui_ImplA5_Shutdown();
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IMGUI_API void ImGui_ImplA5_NewFrame();
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IMGUI_API void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data);
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IMGUI_API bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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