Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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@@ -14,6 +14,7 @@
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IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
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IMGUI_API void ImGui_Marmalade_Shutdown();
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IMGUI_API void ImGui_Marmalade_NewFrame();
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IMGUI_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects();
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