Merge branch 'master' into drag_and_drop
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+34
-14
@@ -38,7 +38,7 @@ struct ImGuiGroupData;
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struct ImGuiSimpleColumns;
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struct ImGuiDrawContext;
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struct ImGuiTextEditState;
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struct ImGuiIniData;
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struct ImGuiSettingsWindow;
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struct ImGuiMouseCursorData;
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struct ImGuiPopupRef;
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struct ImGuiWindow;
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@@ -106,6 +106,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
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IMGUI_API void ImStrncpy(char* dst, const char* src, int count);
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IMGUI_API char* ImStrdup(const char* str);
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IMGUI_API char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
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IMGUI_API int ImStrlenW(const ImWchar* str);
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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@@ -155,6 +156,7 @@ static inline ImVec2 ImFloor(const ImVec2& v)
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static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
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static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
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static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
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static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
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// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
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// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
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@@ -225,6 +227,13 @@ enum ImGuiLayoutType_
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ImGuiLayoutType_Horizontal
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};
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enum ImGuiAxis
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{
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ImGuiAxis_None = -1,
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ImGuiAxis_X = 0,
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ImGuiAxis_Y = 1,
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};
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enum ImGuiPlotType
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{
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ImGuiPlotType_Lines,
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@@ -248,15 +257,6 @@ enum ImGuiDir
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ImGuiDir_Count_
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};
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enum ImGuiCorner
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{
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ImGuiCorner_TopLeft = 1 << 0, // 1
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ImGuiCorner_TopRight = 1 << 1, // 2
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ImGuiCorner_BotRight = 1 << 2, // 4
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ImGuiCorner_BotLeft = 1 << 3, // 8
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ImGuiCorner_All = 0x0F
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};
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// 2D axis aligned bounding-box
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// NB: we can't rely on ImVec2 math operators being available here
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struct IMGUI_API ImRect
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@@ -377,13 +377,24 @@ struct IMGUI_API ImGuiTextEditState
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};
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// Data saved in imgui.ini file
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struct ImGuiIniData
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struct ImGuiSettingsWindow
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{
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char* Name;
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ImGuiID Id;
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ImVec2 Pos;
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ImVec2 Size;
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bool Collapsed;
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ImGuiSettingsWindow() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
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};
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struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
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ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
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void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
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void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
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void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
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};
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// Mouse cursor data (used when io.MouseDrawCursor is set)
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@@ -445,8 +456,6 @@ struct ImGuiContext
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiIniData> Settings; // .ini Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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@@ -509,6 +518,11 @@ struct ImGuiContext
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ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
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ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
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// Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
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ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
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// Logging
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bool LogEnabled;
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FILE* LogFile; // If != NULL log to stdout/ file
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@@ -553,7 +567,6 @@ struct ImGuiContext
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ActiveIdWindow = NULL;
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MovingWindow = NULL;
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MovingWindowMoveId = 0;
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SettingsDirtyTimer = 0.0f;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
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@@ -594,6 +607,8 @@ struct ImGuiContext
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MouseCursor = ImGuiMouseCursor_Arrow;
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memset(MouseCursorData, 0, sizeof(MouseCursorData));
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SettingsDirtyTimer = 0.0f;
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LogEnabled = false;
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LogFile = NULL;
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LogClipboard = NULL;
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@@ -776,6 +791,7 @@ public:
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ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
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ImGuiID GetIDFromRectangle(const ImRect& r_abs);
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// We don't use g.FontSize because the window may be != g.CurrentWidow.
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ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
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float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
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@@ -816,6 +832,8 @@ namespace ImGui
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IMGUI_API void Initialize();
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void ClearActiveID();
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IMGUI_API void SetHoveredID(ImGuiID id);
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@@ -844,6 +862,7 @@ namespace ImGui
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IMGUI_API void Scrollbar(ImGuiLayoutType direction);
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IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
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IMGUI_API bool SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f);
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IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
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@@ -904,6 +923,7 @@ namespace ImGui
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// Shade functions
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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IMGUI_API void ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x);
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IMGUI_API void ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
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} // namespace ImGui
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