Move Changelog entry. (#8509)
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@@ -41,6 +41,9 @@ HOW TO UPDATE?
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Breaking changes:
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Breaking changes:
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- Backends: SDL3: Fixed casing typo in function name: (#8509, #8163, #7998, #7988) [@puugz]
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- Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData()
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Other changes:
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Other changes:
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- IO: variations in analog-only components of gamepad events do not interfere
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- IO: variations in analog-only components of gamepad events do not interfere
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@@ -49,8 +52,6 @@ Other changes:
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EndPopup() call. (#1651, #8499)
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EndPopup() call. (#1651, #8499)
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- Style, InputText: added ImGuiCol_InputTextCursor to configure color of
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- Style, InputText: added ImGuiCol_InputTextCursor to configure color of
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the InputText cursor/caret. (#7031)
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the InputText cursor/caret. (#7031)
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- Backends: SDL3: Fixed casing typo in function name: (#8509, #8163, #7998, #7988) [@puugz]
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- Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData()
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- Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad
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- Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad
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regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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