Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
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// ImGui Win32 + DirectX9 binding
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// https://github.com/ocornut/imgui
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struct IDirect3DDevice9;
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device, bool install_callbacks);
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void ImGui_ImplDX9_InitFontsTexture();
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void ImGui_ImplDX9_Shutdown();
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void ImGui_ImplDX9_NewFrame();
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// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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