Examples: Refactored directx9_example to be eaasier to copy & paste into user application.

This commit is contained in:
ocornut
2015-03-09 13:03:46 +00:00
parent b87ec205a9
commit 7397425097
5 changed files with 338 additions and 292 deletions
@@ -0,0 +1,16 @@
// ImGui Win32 + DirectX9 binding
// https://github.com/ocornut/imgui
struct IDirect3DDevice9;
bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device, bool install_callbacks);
void ImGui_ImplDX9_InitFontsTexture();
void ImGui_ImplDX9_Shutdown();
void ImGui_ImplDX9_NewFrame();
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
/*
extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
*/