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@@ -8705,20 +8705,20 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, I
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// Specific culling when there's an active item.
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// Specific culling when there's an active item.
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if (g.ActiveId != 0 && g.ActiveId != owner_id)
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if (g.ActiveId != 0 && g.ActiveId != owner_id)
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{
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{
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if (flags & ImGuiInputFlags_RouteActive)
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return false;
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// Cull shortcuts with no modifiers when it could generate a character.
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// Cull shortcuts with no modifiers when it could generate a character.
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// e.g. Shortcut(ImGuiKey_G) also generates 'g' character, should not trigger when InputText() is active.
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// e.g. Shortcut(ImGuiKey_G) also generates 'g' character, should not trigger when InputText() is active.
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// but Shortcut(Ctrl+G) should generally trigger when InputText() is active.
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// but Shortcut(Ctrl+G) should generally trigger when InputText() is active.
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// TL;DR: lettered shortcut with no mods or with only Alt mod will not trigger while an item reading text input is active.
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// TL;DR: lettered shortcut with no mods or with only Alt mod will not trigger while an item reading text input is active.
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// (We cannot filter based on io.InputQueueCharacters[] contents because of trickling and key<>chars submission order are undefined)
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// (We cannot filter based on io.InputQueueCharacters[] contents because of trickling and key<>chars submission order are undefined)
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if ((flags & ImGuiInputFlags_RouteFocused) && g.IO.WantTextInput && IsKeyChordPotentiallyCharInput(key_chord))
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if (g.IO.WantTextInput && IsKeyChordPotentiallyCharInput(key_chord))
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{
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{
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IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> filtered as potential char input\n", GetKeyChordName(key_chord), flags, owner_id);
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IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> filtered as potential char input\n", GetKeyChordName(key_chord), flags, owner_id);
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return false;
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return false;
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}
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}
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if (flags & ImGuiInputFlags_RouteActive)
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return false;
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// ActiveIdUsingAllKeyboardKeys trumps all for ActiveId
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// ActiveIdUsingAllKeyboardKeys trumps all for ActiveId
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if ((flags & ImGuiInputFlags_RouteOverActive) == 0 && g.ActiveIdUsingAllKeyboardKeys)
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if ((flags & ImGuiInputFlags_RouteOverActive) == 0 && g.ActiveIdUsingAllKeyboardKeys)
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{
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{
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