Add indentation to ButtonBehavior() - no logic change.
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@@ -77,7 +77,7 @@ Other Changes:
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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(note: examples application were not updated yet)
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(note: examples application were not updated yet)
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- Win32: Revert 1.92.4 change of comparing dwPacketNumber, which prevents
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- Win32: Revert 1.92.4 change of comparing dwPacketNumber, which prevents
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refreshing accurate gamepad info after focus-out + io.ClearInputsKey(). (#8556)
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refreshing accurate gamepad info after focus-out + io.ClearInputKeys(). (#8556)
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- Examples:
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- Examples:
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- GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call
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- GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call
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@@ -675,6 +675,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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// Keyboard/Gamepad navigation handling
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// Keyboard/Gamepad navigation handling
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// We report navigated and navigation-activated items as hovered but we don't set g.HoveredId to not interfere with mouse.
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// We report navigated and navigation-activated items as hovered but we don't set g.HoveredId to not interfere with mouse.
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{
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if (g.NavId == id && g.NavCursorVisible && g.NavHighlightItemUnderNav)
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if (g.NavId == id && g.NavCursorVisible && g.NavHighlightItemUnderNav)
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if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus))
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if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus))
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hovered = true;
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hovered = true;
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@@ -703,6 +704,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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g.ActiveIdFromShortcut = true;
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g.ActiveIdFromShortcut = true;
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}
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}
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}
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}
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}
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// Process while held
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// Process while held
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bool held = false;
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bool held = false;
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