MultiSelect: (Breaking) Fix + Rename ImGuiMultiSelectFlags_NoMultiSelect to ImGuiMultiSelectFlags_SingleSelect as it seems easier to grasp.
Feature was broken by "Tidying up..." June 30 commit.
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@@ -2724,12 +2724,12 @@ struct ImColor
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#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
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// Flags for BeginMultiSelect().
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// (we provide 'ImGuiMultiSelectFlags_NoMultiSelect' for consistency and flexiblity, but it essentially disable the main purpose of BeginMultiSelect().
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// If you use 'ImGuiMultiSelectFlags_NoMultiSelect' you can handle single-selection in a simpler way by just calling Selectable()/TreeNode() and reacting on clicks).
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// (we provide 'ImGuiMultiSelectFlags_SingleSelect' for consistency and flexiblity to allow a single-selection to use same code/logic, but it essentially disable the biggest purpose of BeginMultiSelect().
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// If you use 'ImGuiMultiSelectFlags_SingleSelect' you can handle single-selection in a simpler way by just calling Selectable()/TreeNode() and reacting on clicks).
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enum ImGuiMultiSelectFlags_
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{
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0, // Disable selecting more than one item. This is not very useful at this kind of selection can be implemented without BeginMultiSelect(), but this is available for consistency.
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to use same code/logic is desired, but may not be very useful.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 2, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickWindowVoid= 1 << 3, // Clear selection when clicking on empty location within host window (use if BeginMultiSelect() covers a whole window)
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