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@@ -1243,7 +1243,8 @@ struct ImGuiWindowStackData
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{
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ImGuiWindow* Window;
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ImGuiLastItemData ParentLastItemDataBackup;
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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bool DisabledOverrideReenable; // Non-child window override disabled flag
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};
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struct ImGuiShrinkWidthItem
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@@ -2472,7 +2473,6 @@ struct IMGUI_API ImGuiWindowTempData
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bool NavWindowHasScrollY; // Set per window when scrolling can be used (== ScrollMax.y > 0.0f)
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// Miscellaneous
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bool BackupItemDisabled; // Non-child window override disabled flag
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bool MenuBarAppending; // FIXME: Remove this
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ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement
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