Merge branch 'ocornut:master' into cpu

This commit is contained in:
MoonPower
2026-04-11 23:59:04 +02:00
committed by GitHub
12 changed files with 467 additions and 276 deletions
+110 -39
View File
@@ -36,12 +36,65 @@ HOW TO UPDATE?
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.92.7 WIP (In Progress)
VERSION 1.92.8 WIP (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
- Separator(): fixed a legacy quirk where Separator() was submitting a zero-height
Other Changes:
- InputText:
- InputTextMultiline: fixed an issue processing deactivation logic when an active
multi-line edit is clipped due to being out of view.
- Fixed a crash when toggling ReadOnly while active. (#9354)
- CharFilter callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
- Tables:
- Fixed issues reporting ideal size to parent window/container: (#9352, #7651)
- When both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested.
- When vertical scrollbar was not at the top, the computation was often incorrect.
- Windows:
- Fixed a single-axis auto-resizing feedback loop issue with nested containers
and varying scrollbar visibility. (#9352)
- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
- Child windows with only ImGuiChildFlags_AutoResizeY flag keep using the proportional
default ItemWidth. (#9355)
- Multi-Select:
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode, where
items out of view wouldn't be properly selected while scrolling while mouse cursor
is hovering outside of selection scope. (#7994, #1861, #6518)
- Box-Select: fixed an issue where items out of horizontal view would sometimes lead
to incorrect merging of sequential selection requests while also scrolling fast
enough to overlap multiple rows during a frame. (#7994, #1861, #6518)
- Box-Select: fixed an issue using ImGuiMultiSelectFlags_BoxSelect2d mode in a Table
while relying on the TableNextColumn() return value to perform coarse clipping. (#7994)
- Box-Select: disabled merging consecutive selection requests as we have no reliable
way of detecting if user has submitted all consecutives items without clipping gaps,
and ImGuiSelectionUserData is technically opaque storage. (#7994, #1861)
(we will probably bring this back as a minor optimization if we have a way to for
user to tell us ImGuiSelectionUserData are indices)
- Fonts:
- imgui_freetype: add FreeType headers & compiled version in 'About Dear ImGui' details.
- Clipper:
- Improved error reporting when misusing the clipper inside a table (prioritize
reporting the common clipper error over a table sanity check assert). (#9350)
- Tweaked assert triggering when first item height measurement fails, and made it
a better recoverable error. (#9350)
- Misc:
- Minor optimization: reduce redudant label scanning in common widgets.
- Backends:
- Metal: avoid redundant vertex buffer bind in SetupRenderState, which leads
to validation issue. (#9343) [@Hunam6]
-----------------------------------------------------------------------
VERSION 1.92.7 (Released 2026-04-02)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.7
Breaking Changes:
- Separator: fixed a legacy quirk where `Separator()` was submitting a zero-height
item for layout purpose, even though it draws a 1-pixel separator.
The fix could affect code e.g. computing height from multiple widgets in order to
allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
@@ -53,18 +106,18 @@ Breaking Changes:
BeginChild("ScrollingRegion", { 0, -footer_height });
When such idiom was used and assuming zero-height Separator, it is likely that
in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
- Multi-Select: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto.
- Multi-Select: renamed `ImGuiMultiSelectFlags_SelectOnClick` to `ImGuiMultiSelectFlags_SelectOnAuto`.
Kept inline redirection enum (will obsolete).
- Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90
(Nov 2023), when the getter callback type was changed from:
getter type: bool (*getter)(void* user_data, int idx, const char** out_text)
bool (*getter)(void* user_data, int idx, const char** out_text)
To:
getter type: const char* (*getter)(void* user_data, int idx)
const char* (*getter)(void* user_data, int idx)
Other Changes:
- TreeNode:
- Moved TreeNodeGetOpen() helper to public API. I was hesitant to make this public
- Moved `TreeNodeGetOpen()` helper to public API. I was hesitant to make this public
because I intend to provide a more generic and feature-full version, but in the meanwhile
this will do. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
- In 'Demo->Property Editor' demonstrate a way to perform tree clipping by fast-forwarding
@@ -73,13 +126,13 @@ Other Changes:
it was prior to 1.91.
- InputText:
- Shift+Enter in multi-line editor always adds a new line, regardless of
ImGuiInputTextFlags_CtrlEnterForNewLine being set or not. (#9239)
- Reworked io.ConfigInputTextEnterKeepActive mode so that pressing Enter will
deactivate/reactivate the item in order for e.g. IsItemDeactivatedAfterEdit()
`ImGuiInputTextFlags_CtrlEnterForNewLine` being set or not. (#9239)
- Reworked `io.ConfigInputTextEnterKeepActive` mode so that pressing Enter will
deactivate/reactivate the item in order for e.g. `IsItemDeactivatedAfterEdit()`
signals to be emitted the same way regardless of that setting. (#9001, #9115)
- Fixed a glitch when using ImGuiInputTextFlags_ElideLeft where the local x offset
- Fixed a glitch when using `ImGuiInputTextFlags_ElideLeft` where the local x offset
would be incorrect during the deactivation frame. (#9298)
- Fixed a crash introduced in 1.92.6 when handling ImGuiInputTextFlags_CallbackResize
- Fixed a crash introduced in 1.92.6 when handling `ImGuiInputTextFlags_CallbackResize`
in certain situations. (#9174)
- Fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311) [@v-ein]
- InputTextMultiline: fixed an issue introduced in 1.92.3 where line count calculated
@@ -89,31 +142,49 @@ Other Changes:
- InputTextMultiline: avoid going through reactivation code and fixed losing revert value
when activating scrollbar.
- InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back
buffer on the IsItemDeactivatedAfterEdit() frame. This could create issues when
using the idiom of not applying edits before IsItemDeactivatedAfterEdit().
buffer on the `IsItemDeactivatedAfterEdit()` frame. This could create issues when
using the idiom of not applying edits before `IsItemDeactivatedAfterEdit()`.
(#9308, #8915, #8273)
- Tables:
- Allow reordering columns by dragging them in the context menu. (#9312)
- Context menu now presents columns in display order. (#9312)
- Fixed and clarified the behavior of using `TableSetupScrollFreeze()` with columns>1,
and where some of the columns within that range were Hidable.
- Before: `TableSetupScrollFreeze(N, 0)`: include the N left-most visible columns as
part of the scroll freeze. So if you intentionally hide columns <N, the scroll
freeze area would start covering the subsequent/following columns (N+1) etc.
- After: `TableSetupScrollFreeze(N, 0)`: include the N left-most columns (regardless of visibility),
as part of the scroll freeze. So if you intentionally hide columns <N, the scroll
freeze area will cover less columns.
- This is generally more sane and logical.
- Fixed dragging a header to reorder outside of visible bounds (due to horizontal scrolling)
from losing active id.
- Angled Headers: angled section for column being reordered via the regular headers
stays highlighted during reordering.
- Style:
- Border sizes are now scaled (and rounded) by ScaleAllSizes().
- When using large values with ScallAllSizes(), the following items thickness
- Fonts: fixed an issue introduced in 1.92.6 where `style.FontBaseSize` would be
cleared during the first frame if no fonts was explicitly added before.
- Border sizes are now scaled (and rounded) by `ScaleAllSizes()`.
- When using large values with `ScallAllSizes()`, the following items thickness
are scaled to integer amounts:
- InputText Caret/cursor thickness. (#7031)
- CloseButton() thickness.
- TextLink() underline thickness.
- ColorButton() border thickness.
- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
- `InputText()` caret/cursor thickness. (#7031)
- `CloseButton()` thickness.
- `TextLink()` underline thickness.
- `ColorButton()` border thickness.
- `Separator()` thickness, via scaling newly added `style.SeparatorSize`. (#2657, #9263)
- Nav:
- Popups: Shift+F10 or Menu key can now open popups menus when using
`BeginPopupContextItem()`, `BeginPopupContextWindow()` or `OpenPopupOnItemClick()`.
(#8803, #9270) [@exelix11, @ocornut]
- Changed Gamepad mapping for "Activate with Text Input" action: (#8803, #787)
- Previously: press North button (PS4/PS5 triangle, Switch X, Xbox Y).
- Now: long press (hold) Activate button (PS4/PS5 cross, Switch B, Xbox A) for ~0.60 secs.
This is rarely used, somehow easier to discover, and frees a button for other uses.
See updated Gamepad Control Sheets: https://www.dearimgui.com/controls_sheets
- Short Gamepad Activation press on InputText() always activate with Text Input mode.
- Popups: Shift+F10 or Menu key can now open popups menus when using
BeginPopupContextItem(), BeginPopupContextWindow() or OpenPopupOnItemClick().
(#8803, #9270) [@exelix11, @ocornut]
- Popups: pressing North button (PS4/PS5 triangle, SwitchX, Xbox Y) also open popups menus.
- Multi-Select:
- Added ImGuiMultiSelectFlags_SelectOnClickAlways mode (rarely used).
- Added `ImGuiMultiSelectFlags_SelectOnClickAlways` mode (rarely used).
This prevents Drag and Drop of multiple items, but it allows to start a new Box-Selection
from inside an existing selection (Excel style). (#9307, #1861)
- Clipper:
@@ -128,9 +199,9 @@ Other Changes:
mouse at the extreme of the screen will reach the scrollbar. (#9276)
- Fixed an issue which could lead initial click to move the current scroll by a pixel.
- Button:
- Moved ImGuiButtonFlags_AllowOverlap from imgui_internal.h to imgui.h,
as a convenience for when using e.g. InvisibleButton().
- Focus: fixed fallback "Debug" window temporarily taking focus and setting io.WantCaptureKeyboard
- Moved `ImGuiButtonFlags_AllowOverlap` from imgui_internal.h to imgui.h,
as a convenience for when using e.g. `InvisibleButton()`.
- Focus: fixed fallback "Debug" window temporarily taking focus and setting `io.WantCaptureKeyboard`
for one frame on e.g. application boot if no other windows are submitted. (#9243)
- DrawList:
- PathArcTo(): fixed erroneous segment count for pathologically small arcs on large
@@ -139,26 +210,26 @@ Other Changes:
- Discard/GC of ImDrawList buffers for unused windows favor restoring them to
~Size*1.05 instead of Capacity when awakening again. Facilitate releasing ImDrawList
buffers after unusual usage spike. (#9303)
- Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being
collected when unused for io.ConfigMemoryCompactTimer amount of time. (#9303)
- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
- Fixed `GetForegroundDrawList()`/`GetBackgroundDrawList()` per-viewport buffers not being
collected when unused for `io.ConfigMemoryCompactTimer` amount of time. (#9303)
- Demo: fixed `IMGUI_DEMO_MARKER` locations for examples applets. (#9261, #3689) [@pthom]
- Misc: added missing ImVec2/ImVec4 operators. (#9339, #8258) [@dkosmari, @ArashPartow]
- Internals:
- ButtonBehavior: fixed internal/low-level ImGuiButtonFlags_PressedOnRelease
(as well as equivalent ImGuiSelectableFlags_SelectOnRelease for Selectable) from
not taking current active id. ImGuiButtonFlags_NoHoldingActiveID allows that.
This was pretty sure only used internally by MenuItem().
- ButtonBehavior: fixed internal/low-level `ImGuiButtonFlags_PressedOnRelease`
(as well as equivalent `ImGuiSelectableFlags_SelectOnRelease` for Selectable) from
not taking current active id. `ImGuiButtonFlags_NoHoldingActiveID` allows that.
This was only used internally by MenuItem().
- Backends:
- DirectX9, OpenGL2, OpenGL3, Metal, SDLGPU3, SDLRenderer2, SDLRenderer3: fixed easy-to-fix
issues in code assuming ImTextureID_Invalid is always defined to 0. (#9295, #9310)
- GLFW: mouse cursor is properly restored if changed by user app/code while using
glfwSetInputMode(..., GLFW_CURSOR_DISABLED) or ImGuiConfigFlags_NoMouseCursorChange.
`glfwSetInputMode(..., GLFW_CURSOR_DISABLED)` or `ImGuiConfigFlags_NoMouseCursorChange`.
Amend optimization done in 1.92.6.
- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
- SDLGPU3: removed unnecessary call to `SDL_WaitForGPUIdle()` when releasing
vertex/index buffers. (#9262) [@jaenis]
- WebGPU: fixed version check for Emscripten 5.0.0+.
- WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
- WebGPU: added support for WGVK native backend via IMGUI_IMPL_WEBGPU_BACKEND_WGVK,
- WebGPU: added support for WGVK native backend via `IMGUI_IMPL_WEBGPU_BACKEND_WGVK`,
using SPIRV shaders if WGSL is not available. (#9316, #9246, #9257) [@r-lyeh]
(WGVK is a lightweight alternative to Dawn or WGPU for native applications,
which is easier to build/setup, see: https://github.com/manuel5975p/WGVK)
@@ -169,9 +240,9 @@ Other Changes:
- Emscripten: fixed minor rendering issues with our HTML shell. (#9281) [@ypujante]
- hidden small blue outline when canvas is focused on Chrome.
- hidden scrollbar in Firefox.
- Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[] to allow specifying
- Vulkan: added `ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[]` to allow specifying
extra dynamic states to add when creating the VkPipeline. (#9211) [@DziubanMaciej]
- Vulkan: ImGui_ImplVulkan_AddTexture() skips updating descriptor_set if failing
- Vulkan: `ImGui_ImplVulkan_AddTexture()` skips updating descriptor_set if failing
to allocate one. (#8677) [@micb25]
- WebGPU: fixed undefined behaviors in example code for requesting adapter
and device. (#9246, #9256) [@r-lyeh]
+13 -29
View File
@@ -2,12 +2,14 @@ dear imgui
ISSUES & TODO LIST
Issue numbers (#) refer to GitHub issues listed at https://github.com/ocornut/imgui/issues/XXXX
THIS LIST IS NOT WELL MAINTAINED. MOST OF THE WORK HAPPENS ON GITHUB NOWADAYS.
The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point they usually exist on the github issue tracker).
It's mostly a bunch of personal notes, probably incomplete. Feel free to query if you have any questions.
- doc: add a proper documentation system (maybe relying on automation? #435)
- doc: checklist app to verify backends/integration of imgui (test inputs, rendering, callback, etc.).
- doc: add a proper documentation system (maybe relying on automation? #435)
- doc/tips: tips of the day: website? applet in imgui_club?
- window: preserve/restore relative focus ordering (persistent or not), and e.g. of multiple reappearing windows (#2304) -> also see docking reference to same #.
@@ -29,9 +31,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero.
- window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar, trying to click behind a modal).
- window/id_stack: add e.g. window->GetIDFromPath() with support for leading / and ../ (#1390, #331) -> model from test engine.
! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463)
! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose various issues (#2424, #1463)
- scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
- scrolling: forward mouse wheel scrolling to parent window when at the edge of scrolling limits? (useful for listbox,tables?)
- scrolling/style: shadows on scrollable areas to denote that there is more contents (see e.g. DaVinci Resolve ui)
@@ -51,38 +53,32 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
- widgets: clean up widgets internal toward exposing everything and stabilizing imgui_internals.h.
- widgets: add always-allow-overlap mode. This should perhaps be the default? one problem is that highlight after mouse-wheel scrolling gets deferred, makes scrolling more flickery.
- widgets: start exposing PushItemFlag() and ImGuiItemFlags
- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
- widgets: activate by identifier (trigger button, focus given id)
- widgets: custom glyph/shapes replacements for stock shapes. (also #6090 #2431 #2235 #6517)
- widgets: coloredit: keep reporting as active when picker is on?
- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
- widgets: group/ScalarN functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
- selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
- selectable: generic BeginSelectable()/EndSelectable() mechanism. (work out alongside range-select branch)
- selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
- input text: flag to disable live update of the user buffer (also applies to float/int text input) (#701)
- input text: preserve scrolling when unfocused?
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
- input text: expose CursorPos in char filter event (#816)
- input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009)
- input text: access public fields via a non-callback API e.g. InputTextGetState("xxx") that may return nullptr if not active (available in internals)
- input text: flag to disable live update of the user buffer (also applies to float/int text input) (#701)
- input text: hover tooltip could show unclamped text
- input text: support for INSERT key to toggle overwrite mode. currently disabled because stb_textedit behavior is unsatisfactory on multi-line. (#2863)
- input text: option to Tab after an Enter validation.
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text: easier ways to update buffer (from source char*) while owned. preserve some sort of cursor position for multi-line text.
- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
- input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependent). actually a very old bug but no one appears to have noticed it.
- input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position.
- input text: decorrelate display layout from inputs with custom template - e.g. what's the easiest way to implement a nice IP/Mac address input editor?
- input text: global callback system so user can plug in an expression evaluator easily. (#1691)
- input text: callback system (global) so user can plug in an expression evaluator easily. (#1691)
- input text: force scroll to end or scroll to a given line/contents (so user can implement a log or a search feature)
- input text: a way to preview completion (e.g. disabled text completing from the cursor)
- input text: a side bar that could e.g. preview where errors are. probably left to the user to draw but we'd need to give them the info there.
- input text: a way for the user to provide syntax coloring.
- input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput could eat preceding blanks, up to tab_count.
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
- input text multi-line: support for copy/cut without selection (copy/cut current line?)
- input text multi-line: line numbers? status bar? (follow up on #200)
- input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725)
@@ -111,11 +107,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
!- color: the color conversion helpers/types are a mess and needs sorting out.
- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
- plot: full featured plot/graph api w/ scrolling, zooming etc. --> promote using ImPlot
- (plot: deleted all other todo lines on 2023-06-28)
- clipper: ability to disable the clipping through a simple flag/bool.
- clipper: ability to run without knowing full count in advance.
- clipper: horizontal clipping support. (#2580)
- separator: expose flags (#759)
@@ -141,22 +133,19 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- knob: rotating knob widget (#942)
- drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e)
- drag float: up/down axis
- drag float: power != 0.0f with current value being outside the range keeps the value stuck.
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
- combo: a way/helper to customize the combo preview (#1658) -> experimental BeginComboPreview()
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
- listbox: multiple selection (WIP range-select branch)
- listbox: unselect option (#1208)
- listbox: make it easier/more natural to implement range-select (need some sort of info/ref about the last clicked/focused item that user can translate to an index?) (WIP range-select branch)
- listbox: user may want to initial scroll to focus on the one selected value?
- listbox: disable capturing mouse wheel if the listbox has no scrolling. (#1681)
- listbox: scrolling should track modified selection.
- listbox: future api should allow to enable horizontal scrolling (#2510)
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
- modals: make modal title bar blink when trying to click outside the modal
- modals: technically speaking, we could make Begin() with ImGuiWindowFlags_Modal work without involving popup. May help untangle a few things, as modals are more like regular windows than popups.
- modals: make modal title bar blink when trying to click outside the modal.
- modals: technically speaking, we could make Begin() with ImGuiWindowFlags_Modal work without involving popup. May help untangle a few things, as modals are more like regular windows than popups. (#402)
- popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331)
- popups: clicking outside (to close popup) and holding shouldn't drag window below.
- popups: add variant using global identifier similar to Begin/End (#402)
@@ -198,7 +187,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- style: FramePadding could be different for up vs down (#584)
- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle
- style: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438, #707, #1223)
- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
- style: gradients fill (#4722, #1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
- style editor: color child window height expressed in multiple of line height.
- log: improve logging of ArrowButton, ListBox, TabItem
@@ -214,7 +203,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
- drag and drop: focus drag target window on hold (even without open)
- drag and drop: releasing a drop shows the "..." tooltip for one frame - since e13e598 (#1725)
- drag and drop: drag source on a group object (would need e.g. an invisible button covering group in EndGroup) https://twitter.com/paniq/status/1121446364909535233
- drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov. (see 2018/01/11 post in #143)
- drag and drop: allow preview tooltip to be submitted from a different place than the drag source. (#1725)
@@ -247,7 +235,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- font: make it easier to submit own bitmap font (same texture, another texture?). (#2127, #2575)
- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
- font: storing MinAdvanceX per font would allow us to skip calculating line width (under a threshold of character count) in loops looking for block width
- font/demo: demonstrate use of ImFontGlyphRangesBuilder.
- font/draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
- font/draw: need to be able to specify wrap start position.
- font/draw: better reserve policy for large horizontal block of text (shouldn't reserve for all clipped lines). also see #3349.
@@ -273,12 +260,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- nav: NavFlattened: ESC on a flattened child should select something.
- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
- nav: NavFlattened: cannot access menu-bar of a flattened child window with Alt/menu key (not a very common use case..).
- nav: simulate right-click or context activation? (SHIFT+F10, keyboard Menu key?)
- nav/popup: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys, default validation button, etc.
- nav/treenode: left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
- nav/menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
- nav/menus: allow pressing Menu to leave a sub-menu.
- nav/menus: a way to access the main menu bar with Alt? (currently needs CTRL+TAB) or last focused window menu bar?
! nav/menus: a way to access the main menu bar with Alt? (currently needs CTRL+TAB) or last focused window menu bar?
- nav/menus: when using the main menu bar, even though we restore focus after, the underlying window loses its title bar highlight during menu manipulation. could we prevent it?
- nav/menus: main menu bar currently cannot restore a nullptr focus. Could save NavWindow at the time of being focused, similarly to what popup do?
- nav/menus: Alt,Up could open the first menu (e.g. "File") currently it tends to nav into the window/collapse menu. Do do that we would need custom transition?
@@ -297,7 +283,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- misc: no way to run a root-most GetID() with ImGui:: api since there's always a Debug window in the stack. (mentioned in #2960)
- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags (Why?)
- misc: PushItemFlag(): add a flag to disable keyboard capture when used with mouse? (#1682)
- misc: use more size_t in public api?
- misc: support for string view/range instead of char* would e.g. facilitate usage with Rust (#683, #3038, WIP string_view branch)
- demo: demonstrate using PushStyleVar() in more details.
@@ -315,8 +300,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- backends: opengl: could use a single vertex buffer and glBufferSubData for uploads?
- backends: opengl: explicitly disable GL_STENCIL_TEST in bindings.
- backends: vulkan: viewport: support for synchronized swapping of multiple swap chains.
- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
- backends: emscripten: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
- backends: emscripten: dedicated backend? (#8178, #9120, eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
- bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (--> use https://github.com/dearimgui/dear_bindings)