Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. (#9378)
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@@ -41,9 +41,9 @@ IMGUI_IMPL_API void ImGui_ImplDX10_UpdateTexture(ImTextureData* tex);
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struct ImGui_ImplDX10_RenderState
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{
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ID3D10Device* Device;
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ID3D10SamplerState* SamplerLinear;
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ID3D10SamplerState* SamplerNearest;
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ID3D10Buffer* VertexConstantBuffer;
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//ID3D10SamplerState* SamplerLinear; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerLinear)
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//ID3D10SamplerState* SamplerNearest; // Use ImDrawList::AddCallback(ImGui::GetPlatform().DrawCallback_SetSamplerNearest)
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};
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#endif // #ifndef IMGUI_DISABLE
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