Improved clarity in comment. (#7642)
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@@ -2998,7 +2998,7 @@ namespace ImGui
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{
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{
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// Windows
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// Windows
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// We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
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// We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
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// If this ever crash because g.CurrentWindow is NULL it means that either
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// If this ever crashes because g.CurrentWindow is NULL, it means that either:
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// - ImGui::NewFrame() has never been called, which is illegal.
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// - ImGui::NewFrame() has never been called, which is illegal.
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// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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