Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.

(#6969, #5834, #7468, #3590, #9173, #8926, #7230, #5118, #3590, #2973, #6969)
This commit is contained in:
ocornut
2026-01-19 13:02:25 +01:00
parent b933599f00
commit 8b86c939c7
7 changed files with 34 additions and 7 deletions
+5
View File
@@ -190,6 +190,10 @@ Other Changes:
non-ASCII values to io.AddInputCharacter(). (#9099)
- Debug Log: can output to debugger on Windows. (#5855)
- Backends:
- DirectX10: added 'SamplerNearest' in ImGui_ImplDX10_RenderState.
(+renamed 'SamplerDefault' to 'SamplerLinear', which was tagged as beta API)
- DirectX11: added 'SamplerNearest' in ImGui_ImplDX11_RenderState.
(+renamed 'SamplerDefault' to 'SamplerLinear', which was tagged as beta API)
- GLFW: Avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary.
Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
- GLFW: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to
@@ -198,6 +202,7 @@ Other Changes:
platforms. (#8792, #9112)
- SDL2, SDL3: changed GetClipboardText() handler to return NULL on error aka
clipboard contents is not text. Consistent with other backends. (#9168)
- SDL_GPU3: added 'TexSamplerNearest' in ImGui_ImplSDLGPU3_RenderState.
- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
(vs Metallib shaders requiring macOS 14+). Requires application calling
SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL. (#9076) [@Niminem]