Docs: tweaks.
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@@ -830,7 +830,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPA
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
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// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
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// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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// neither of which we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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//---------------------------------------------------------------------------------------------------------
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// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
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// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
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@@ -26,7 +26,7 @@ IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
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IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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// Win32 message handler your application need to call.
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// Win32 message handler your application needs to call.
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// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
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// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
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// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
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@@ -40,7 +40,7 @@ extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
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// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
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// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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// neither of which we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
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IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
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IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
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