Backends: Vulkan: use ImVector<> for simplicity.
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@@ -207,8 +207,8 @@ struct ImGui_ImplVulkanH_Window
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uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
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uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR
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uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
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ImGui_ImplVulkanH_Frame* Frames;
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ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
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ImVector<ImGui_ImplVulkanH_Frame> Frames;
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ImVector<ImGui_ImplVulkanH_FrameSemaphores> FrameSemaphores;
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ImGui_ImplVulkanH_Window()
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{
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