Merge branch 'ocornut:master' into cpu

This commit is contained in:
MoonPower
2026-03-30 12:28:11 +02:00
committed by GitHub
25 changed files with 573 additions and 229 deletions
+36 -15
View File
@@ -1,19 +1,24 @@
# Building for desktop (WebGPU-native) with Dawn:
# Building for desktop with Dawn:
# 1. git clone https://github.com/google/dawn dawn
# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_glfw_wgpu[.exe]
# * build/example_glfw_wgpu[.exe]
# * build/example_glfw_wgpu[.exe] or build/Debug/example_glfw_wgpu[.exe]
# Building for desktop (WGPU-Native) with WGPU-Native:
# Building for desktop with WGPU-Native:
# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
# 2. unzip the downloaded file in your_preferred_folder
# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
# 4. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_glfw_wgpu[.exe]
# * build/example_glfw_wgpu[.exe]
# * build/example_glfw_wgpu[.exe] or build/Debug/example_glfw_wgpu[.exe]
# Building for desktop with WGVK (MUCH EASIER)
# 1. git clone https://github.com/manuel5975p/WGVK dawn
# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/example_glfw_wgpu[.exe] or build/Debug/example_glfw_wgpu[.exe]
# Building for Emscripten:
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
@@ -66,13 +71,14 @@ if(EMSCRIPTEN)
set(LIBRARIES glfw)
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
else() # Native/Desktop build
# Check DAWN/WGPU directory
if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR) # if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
endif()
if(IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR) # both IMGUI_DAWN_DIR and IMGUI_WGPU_DIR cannot be set
message(FATAL_ERROR "Please specify only one between Dawn / WGPU base directory")
# Check DAWN/WGPU/WGVK directory
# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
endif()
if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
endif()
if(APPLE) # Add SDL2 module to get Surface, with libs and file property for MacOS build
@@ -82,7 +88,7 @@ else() # Native/Desktop build
find_package(glfw3 REQUIRED)
if(IMGUI_DAWN_DIR) # DAWN-Native build options
if(IMGUI_DAWN_DIR)
list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
if(Dawn_FOUND)
@@ -125,7 +131,9 @@ else() # Native/Desktop build
set(LIBRARIES webgpu_dawn glfw)
endif()
else() # WGPU-Native build options
endif()
if(IMGUI_WGPU_DIR)
set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
if(WIN32)
@@ -136,6 +144,9 @@ else() # Native/Desktop build
set(LIBRARIES glfw ${WGPU_LIBRARY} ${OS_LIBRARIES})
endif()
if(IMGUI_WGVK_DIR)
endif()
endif()
add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
@@ -168,10 +179,20 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
if(NOT Dawn_FOUND)
target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
endif()
else()
endif()
if(IMGUI_WGPU_DIR)
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
endif()
if(IMGUI_WGVK_DIR)
target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
if (MSVC)
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
endif()
endif()
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES})
else() # Emscripten settings
+9 -5
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@@ -65,8 +65,8 @@ int main(int, char**)
// Create window
float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor()); // Valid on GLFW 3.3+ only
wgpu_surface_width *= main_scale;
wgpu_surface_height *= main_scale;
wgpu_surface_width = (int)(wgpu_surface_width * main_scale);
wgpu_surface_height = (int)(wgpu_surface_height * main_scale);
GLFWwindow* window = glfwCreateWindow(wgpu_surface_width, wgpu_surface_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
if (window == nullptr)
return 1;
@@ -340,9 +340,10 @@ static WGPUDevice RequestDevice(wgpu::Instance& instance, wgpu::Adapter& adapter
IM_ASSERT(acquired_device != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
return acquired_device.MoveToCHandle();
}
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2)
{
IM_UNUSED(userdata2);
if (status == WGPURequestAdapterStatus_Success)
{
WGPUAdapter* extAdapter = (WGPUAdapter*)userdata1;
@@ -356,6 +357,7 @@ static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2)
{
IM_UNUSED(userdata2);
if (status == WGPURequestDeviceStatus_Success)
{
WGPUDevice* extDevice = (WGPUDevice*)userdata1;
@@ -439,17 +441,19 @@ bool InitWGPU(GLFWwindow* window)
preferred_fmt = surface_capabilities.formats[0];
// WGPU backend: Adapter and Device acquisition, Surface creation
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
WGPUInstanceDescriptor instanceDesc = {};
WGPUInstanceFeatureName timedWaitAny = WGPUInstanceFeatureName_TimedWaitAny;
instanceDesc.requiredFeatureCount = 1;
instanceDesc.requiredFeatures = &timedWaitAny;
wgpu_instance = wgpuCreateInstance(&instanceDesc);
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
wgpuSetLogCallback(
[](WGPULogLevel level, WGPUStringView msg, void* userdata) { fprintf(stderr, "%s: %.*s\n", ImGui_ImplWGPU_GetLogLevelName(level), (int)msg.length, msg.data); }, nullptr
);
wgpuSetLogLevel(WGPULogLevel_Warn);
#endif
WGPUAdapter adapter = RequestAdapter(wgpu_instance);
ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter);
@@ -549,7 +553,7 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, GLFWwindow* window)
}
#else
#error "Unsupported WebGPU native platform!"
#endif
return nullptr;
#endif
}
#endif // #ifndef __EMSCRIPTEN__
+35 -14
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@@ -1,19 +1,24 @@
# Building for desktop (WebGPU-native) with Dawn:
# Building for desktop with Dawn:
# 1. git clone https://github.com/google/dawn dawn
# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_sdl2_wgpu[.exe]
# * build/example_sdl2_wgpu[.exe]
# * build/example_sdl2_wgpu[.exe] or build/Debug/example_sdl2_wgpu[.exe]
# Building for desktop (WGPU-Native) with WGPU-Native:
# Building for desktop with WGPU-Native:
# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
# 2. unzip the downloaded file in your_preferred_folder
# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
# 4. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_sdl2_wgpu[.exe]
# * build/example_sdl2_wgpu[.exe]
# * build/example_sdl2_wgpu[.exe] or build/Debug/example_sdl2_wgpu[.exe]
# Building for desktop with WGVK (MUCH EASIER)
# 1. git clone https://github.com/manuel5975p/WGVK dawn
# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/example_sdl2_wgpu[.exe] or build/Debug/example_sdl2_wgpu[.exe]
# Building for Emscripten:
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
@@ -60,12 +65,14 @@ if(EMSCRIPTEN)
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
else() # Native/Desktop build
if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR) # if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
endif()
if(IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR) # both IMGUI_DAWN_DIR and IMGUI_WGPU_DIR cannot be set
message(FATAL_ERROR "Please specify only one between Dawn / WGPU base directory")
# Check DAWN/WGPU/WGVK directory
# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
endif()
if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
endif()
if(APPLE) # Add SDL2 module to get Surface, with libs and file property for MacOS build
@@ -75,7 +82,7 @@ else() # Native/Desktop build
find_package(SDL2 REQUIRED) # SDL_MAIN_HANDLED
if(IMGUI_DAWN_DIR) # DAWN-Native build options
if(IMGUI_DAWN_DIR)
list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
find_package(Threads) # required from Dawn installation
find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
@@ -119,8 +126,9 @@ else() # Native/Desktop build
set(LIBRARIES webgpu_dawn ${OS_LIBRARIES})
endif()
else() # WGPU-Native build options
endif()
if(IMGUI_WGPU_DIR)
set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
if(WIN32)
@@ -131,6 +139,10 @@ else() # Native/Desktop build
set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
endif()
if(IMGUI_WGVK_DIR)
endif()
endif()
add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
@@ -163,10 +175,19 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
if(NOT Dawn_FOUND)
target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
endif()
else()
endif()
if(IMGUI_WGPU_DIR)
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
endif()
if(IMGUI_WGVK_DIR)
target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
if (MSVC)
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
endif()
endif()
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} ${SDL2_LIBRARIES})
else() # Emscripten settings
+9 -3
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@@ -53,6 +53,8 @@ int main(int, char**)
// Create window with graphics context
float main_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(0);
wgpu_surface_width = (int)(wgpu_surface_width * main_scale);
wgpu_surface_height = (int)(wgpu_surface_height * main_scale);
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+WebGPU example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, wgpu_surface_width, wgpu_surface_height, window_flags);
if (window == nullptr)
@@ -324,9 +326,10 @@ static WGPUDevice RequestDevice(wgpu::Instance& instance, wgpu::Adapter& adapter
IM_ASSERT(acquired_device != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
return acquired_device.MoveToCHandle();
}
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2)
{
IM_UNUSED(userdata2);
if (status == WGPURequestAdapterStatus_Success)
{
WGPUAdapter* extAdapter = (WGPUAdapter*)userdata1;
@@ -340,6 +343,7 @@ static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2)
{
IM_UNUSED(userdata2);
if (status == WGPURequestDeviceStatus_Success)
{
WGPUDevice* extDevice = (WGPUDevice*)userdata1;
@@ -424,17 +428,19 @@ static bool InitWGPU(SDL_Window* window)
preferred_fmt = surface_capabilities.formats[0];
// WGPU backend: Adapter and Device acquisition, Surface creation
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
WGPUInstanceDescriptor instanceDesc = {};
WGPUInstanceFeatureName timedWaitAny = WGPUInstanceFeatureName_TimedWaitAny;
instanceDesc.requiredFeatureCount = 1;
instanceDesc.requiredFeatures = &timedWaitAny;
wgpu_instance = wgpuCreateInstance(&instanceDesc);
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
wgpuSetLogCallback(
[](WGPULogLevel level, WGPUStringView msg, void* userdata) { fprintf(stderr, "%s: %.*s\n", ImGui_ImplWGPU_GetLogLevelName(level), (int)msg.length, msg.data); }, nullptr
);
wgpuSetLogLevel(WGPULogLevel_Warn);
#endif
WGPUAdapter adapter = RequestAdapter(wgpu_instance);
ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter);
@@ -514,7 +520,7 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window)
}
#else
#error "Unsupported WebGPU native platform!"
#endif
return nullptr;
#endif
}
#endif // #ifndef __EMSCRIPTEN__
+35 -14
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@@ -1,19 +1,24 @@
# Building for desktop (WebGPU-native) with Dawn:
# Building for desktop with Dawn:
# 1. git clone https://github.com/google/dawn dawn
# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_sdl3_wgpu[.exe]
# * build/example_sdl3_wgpu[.exe]
# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
# Building for desktop (WGPU-Native) with WGPU-Native:
# Building for desktop with WGPU-Native:
# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
# 2. unzip the downloaded file in your_preferred_folder
# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
# 4. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/Debug/example_sdl3_wgpu[.exe]
# * build/example_sdl3_wgpu[.exe]
# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
# Building for desktop with WGVK (MUCH EASIER)
# 1. git clone https://github.com/manuel5975p/WGVK dawn
# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
# 3. cmake --build build
# The resulting binary will be found at one of the following locations:
# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
# Building for Emscripten:
# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
@@ -60,12 +65,14 @@ if(EMSCRIPTEN)
add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
else() # Native/Desktop build
if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR) # if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
endif()
if(IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR) # both IMGUI_DAWN_DIR and IMGUI_WGPU_DIR cannot be set
message(FATAL_ERROR "Please specify only one between Dawn / WGPU base directory")
# Check DAWN/WGPU/WGVK directory
# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
endif()
if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
endif()
if(APPLE) # Add SDL3 module to get Surface, with libs and file property for MacOS build
@@ -75,7 +82,7 @@ else() # Native/Desktop build
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
if(IMGUI_DAWN_DIR) # DAWN-Native build options
if(IMGUI_DAWN_DIR)
list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
find_package(Threads) # required from Dawn installation
find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
@@ -119,7 +126,9 @@ else() # Native/Desktop build
set(LIBRARIES webgpu_dawn ${OS_LIBRARIES})
endif()
else() # WGPU-Native build options
endif()
if(IMGUI_WGPU_DIR)
set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
if(WIN32)
@@ -130,6 +139,9 @@ else() # Native/Desktop build
set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
endif()
if(IMGUI_WGVK_DIR)
endif()
endif()
add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
@@ -162,10 +174,19 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
if(NOT Dawn_FOUND)
target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
endif()
else()
endif()
if(IMGUI_WGPU_DIR)
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
endif()
if(IMGUI_WGVK_DIR)
target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
if (MSVC)
target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
endif()
endif()
target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} SDL3::SDL3)
else() # Emscripten settings
+9 -3
View File
@@ -61,6 +61,8 @@ int main(int, char**)
// Create SDL window graphics context
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE;
wgpu_surface_width = (int)(wgpu_surface_width * main_scale);
wgpu_surface_height = (int)(wgpu_surface_height * main_scale);
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+WebGPU example", wgpu_surface_width, wgpu_surface_height, window_flags);
if (window == nullptr)
{
@@ -335,9 +337,10 @@ static WGPUDevice RequestDevice(wgpu::Instance& instance, wgpu::Adapter& adapter
IM_ASSERT(acquired_device != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
return acquired_device.MoveToCHandle();
}
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2)
{
IM_UNUSED(userdata2);
if (status == WGPURequestAdapterStatus_Success)
{
WGPUAdapter* extAdapter = (WGPUAdapter*)userdata1;
@@ -351,6 +354,7 @@ static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2)
{
IM_UNUSED(userdata2);
if (status == WGPURequestDeviceStatus_Success)
{
WGPUDevice* extDevice = (WGPUDevice*)userdata1;
@@ -435,17 +439,19 @@ static bool InitWGPU(SDL_Window* window)
preferred_fmt = surface_capabilities.formats[0];
// WGPU backend: Adapter and Device acquisition, Surface creation
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGVK)
WGPUInstanceDescriptor instanceDesc = {};
WGPUInstanceFeatureName timedWaitAny = WGPUInstanceFeatureName_TimedWaitAny;
instanceDesc.requiredFeatureCount = 1;
instanceDesc.requiredFeatures = &timedWaitAny;
wgpu_instance = wgpuCreateInstance(&instanceDesc);
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
wgpuSetLogCallback(
[](WGPULogLevel level, WGPUStringView msg, void* userdata) { fprintf(stderr, "%s: %.*s\n", ImGui_ImplWGPU_GetLogLevelName(level), (int)msg.length, msg.data); }, nullptr
);
wgpuSetLogLevel(WGPULogLevel_Warn);
#endif
WGPUAdapter adapter = RequestAdapter(wgpu_instance);
ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter);
@@ -526,7 +532,7 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window)
}
#else
#error "Unsupported WebGPU native platform!"
#endif
return nullptr;
#endif
}
#endif // #ifndef __EMSCRIPTEN__