MultiSelect: (Breaking) BeginMultiSelect() doesn't need two last params maintained by users. Moving some storage from user to core. Proper deletion demo.
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+27
-9
@@ -134,6 +134,7 @@ struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a de
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struct ImGuiLastItemData; // Status storage for last submitted items
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struct ImGuiLocEntry; // A localization entry.
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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struct ImGuiMultiSelectState; // Multi-selection persistent state (for focused selection).
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struct ImGuiMultiSelectTempData; // Multi-selection temporary state (while traversing).
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struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result
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struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
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@@ -1716,19 +1717,34 @@ struct ImGuiOldColumns
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// Temporary storage for multi-select
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struct IMGUI_API ImGuiMultiSelectTempData
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{
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ImGuiID FocusScopeId; // Copied from g.CurrentFocusScopeId (unless another selection scope was pushed manually)
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ImGuiMultiSelectState* Storage;
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ImGuiID FocusScopeId; // Copied from g.CurrentFocusScopeId (unless another selection scope was pushed manually)
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ImGuiMultiSelectFlags Flags;
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ImGuiKeyChord KeyMods;
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ImGuiWindow* Window;
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ImGuiMultiSelectIO BeginIO; // Requests are set and returned by BeginMultiSelect(), written to by user during the loop.
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ImGuiMultiSelectIO EndIO; // Requests are set during the loop and returned by EndMultiSelect().
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
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ImGuiMultiSelectIO BeginIO; // Requests are set and returned by BeginMultiSelect(), written to by user during the loop.
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ImGuiMultiSelectIO EndIO; // Requests are set during the loop and returned by EndMultiSelect().
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool NavIdPassedBy;
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bool RangeDstPassedBy; // Set by the the item that matches NavJustMovedToId when IsSetRange is set.
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//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { memset(this, 0, sizeof(*this)); }
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void Clear() { memset(this, 0, sizeof(*this)); BeginIO.RangeSrcItem = EndIO.RangeSrcItem = BeginIO.RangeDstItem = EndIO.RangeDstItem = BeginIO.NavIdItem = EndIO.NavIdItem = (void*)-1; }
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};
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// Persistent storage for multi-select (as long as selection is alive)
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struct IMGUI_API ImGuiMultiSelectState
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{
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ImGuiWindow* Window;
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ImGuiID ID;
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int LastFrameActive; // Last used frame-count, for GC.
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ImS8 RangeSelected; // -1 (don't have) or true/false
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void* RangeSrcItem; //
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void* NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
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ImGuiMultiSelectState() { Init(0); }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = -1; RangeSrcItem = NavIdItem = (void*)-1; }
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};
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#endif // #ifdef IMGUI_HAS_MULTI_SELECT
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@@ -2170,6 +2186,7 @@ struct ImGuiContext
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// Multi-Select state
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ImGuiMultiSelectTempData* CurrentMultiSelect; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
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ImGuiMultiSelectTempData MultiSelectTempData[1];
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ImPool<ImGuiMultiSelectState> MultiSelectStorage;
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// Hover Delay system
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ImGuiID HoverItemDelayId;
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@@ -3568,6 +3585,7 @@ namespace ImGui
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IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings);
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IMGUI_API void DebugNodeInputTextState(ImGuiInputTextState* state);
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IMGUI_API void DebugNodeTypingSelectState(ImGuiTypingSelectState* state);
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IMGUI_API void DebugNodeMultiSelectState(ImGuiMultiSelectState* state);
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IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
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IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
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IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
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