(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)

This commit is contained in:
ocornut
2024-10-08 14:21:44 +02:00
parent 19b494df89
commit 92b94980c6
19 changed files with 69 additions and 79 deletions
-3
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@@ -6,9 +6,6 @@
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
// See imgui_impl_dx12.cpp file for details.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui: