(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)

This commit is contained in:
ocornut
2024-10-08 14:21:44 +02:00
parent 19b494df89
commit 92b94980c6
19 changed files with 69 additions and 79 deletions
+1 -1
View File
@@ -42,4 +42,4 @@ file(GLOB sources *.cpp)
add_executable(example_glfw_vulkan ${sources} ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp)
target_link_libraries(example_glfw_vulkan ${LIBRARIES})
target_compile_definitions(example_glfw_vulkan PUBLIC -DImTextureID=ImU64)