Backends: Vulkan: ImGui_ImplVulkanH_DestroyWindow() oes not call vkDestroySurfaceKHR(): because surface is created by caller. (#9163)
# Conflicts: # backends/imgui_impl_vulkan.cpp
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@@ -171,6 +171,7 @@ struct ImGui_ImplVulkan_RenderState
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// Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.
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//
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// You probably do NOT need to use or care about those functions.
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// WE DO NOT PROVIDE STRONG GUARANTEES OF BACKWARD/FORWARD COMPATIBILITY.
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// Those functions only exist because:
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// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
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// 2) the multi-viewport / platform window implementation needs them internally.
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@@ -181,8 +182,6 @@ struct ImGui_ImplVulkan_RenderState
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// render pass, frame buffers, etc.). You may read this code if you are curious, but
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// it is recommended you use your own custom tailored code to do equivalent work.
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//
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// We don't provide a strong guarantee that we won't change those functions API.
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//
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// The ImGui_ImplVulkanH_XXX functions should NOT interact with any of the state used
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// by the regular ImGui_ImplVulkan_XXX functions.
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//-------------------------------------------------------------------------
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@@ -224,6 +223,7 @@ struct ImGui_ImplVulkanH_Window
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{
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// Input
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bool UseDynamicRendering;
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VkSurfaceKHR Surface; // Surface created and destroyed by caller.
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VkSurfaceFormatKHR SurfaceFormat;
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VkPresentModeKHR PresentMode;
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VkAttachmentDescription AttachmentDesc; // RenderPass creation: main attachment description.
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@@ -233,7 +233,6 @@ struct ImGui_ImplVulkanH_Window
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int Width; // Generally same as passed to ImGui_ImplVulkanH_CreateOrResizeWindow()
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int Height;
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VkSwapchainKHR Swapchain;
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VkSurfaceKHR Surface;
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VkRenderPass RenderPass;
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VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
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uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
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