Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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// ImGui SDL2 binding with OpenGL3
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// https://github.com/ocornut/imgui
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window *window);
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IMGUI_API void ImGui_ImplSdlGL3_Shutdown();
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IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window *window);
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IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event);
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects();
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