ImFont: IndexLookup[] table hold 16-bit values even in ImWchar32 mode.
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@@ -3456,7 +3456,7 @@ struct ImFont
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float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading)
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// [Internal] Members: Hot ~28/40 bytes (for RenderText loop)
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ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
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ImVector<ImU16> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
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ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
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const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
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